CryptoWars is a unique multiplayer online strategy at the junction of gaming and gambling. The algorithm of the game, in which the victory depends only on the actions of the players, without any random game algorithms and pay2win mechanic, sets a new level on the online gambling market.
We believe that the classic gambling too much depends on chance and dishonest algorithms that minimize the role of the player in achieving victory. Our unique ability to make the game winning depends only on the actions of the players, while there are no winning combinations and strategies that would make it boring and monotonous. In addition to the fights on CryptoWars platform it is impossible to win through in-game purchases, this would give an advantage to players. Our philosophy is to create an ecosystem with honest intellectual fights, in which a sense of victory is brighter thanks to the cash bet.
Blockchain functional presented inside of game currency CryptoWars Token (hereinafter CWT), allows you to make financial flows more transparent, and also allows players to make bets in cryptocurrencies already established as a currency of worldwide network and embody freedom of choice for the user, which is consistent with our philosophy.
There is no functional team in the classic gambling, that also makes the thrill of victory brighter. In CryptoWars game much attention is paid to team battles. Players may unite in legions with joint treasury and tournaments with higher bets and seasonal rewards.
The funds are attracted by the project to enter the EU online gambling market, and will be spent on marketing activities and obtaining gambling licenses. In the closed test mode, the MVP of the game is available, the launch of the open test is scheduled for July 2019, the full version with gambling functionality will be ready by September.
The utility of the game token is used to pay for commissions by players and in-game purchases; a more detailed financial model with forecasts and players' average demand creation indicators, based on average market indicators.
During Private Presale and IEO Crowdsale, the tokens will be sold to potential players with a limit of 200,000 CWT for one customer. After IEO Crowdsale and the launch of the full version of the game, the tokens will be sold on the site from the site reserve (30% from Total Supply) for the convenience of players who do not want to take extra steps and buy the token on the exchanges, the team will regularly buy out the tokens from the exchange to replenish the reserve. Half of the tokens spent by players on the platform will be burned until 5,555,555,555 CWT remains. Since player fees are tied to their stakes in the game, rather than the exchange rate, the players' purchasing power is protected from sharp exchange fluctuations in the token rate.
At the moment, the MVP product, which is a version of the game without gambling and command functionality for mobile platforms, browser and Facebook, is being finalized, the browser version is already available for closed testing. Development of the full version of the game should be tentatively completed by September.
At the same time, the legal team registered the legal entity in Estonia and issued three licenses to ensure the legal functioning of the platform and conduct a tokensale. Preparations are being made for obtaining an eGambling license in Curaçao.