eSports is a big business—and getting bigger. What started as a hobby or casual pastime for many people—competing against other players in online video games—has quickly evolved into a global business that generates hundreds of millions of dollars annually. Yet, despite the rapid growth in eSports revenue, only a few recognized professional players are well-compensated. Most players receive little or nothing in return for their skill and commitment. Our eByte project team understands the problems of people in the eSports community, because we’re part of that community. We have spent many years participating in eSports both as players and organizers, which has enabled us to gain valuable experience in all kinds of eSports.
The eByte project is developing a consortium blockchain, in cooperation with Draglet, to establish
the first international monetary system specifically designed for the eSports community. The eByte
project also includes a trustworthy contract system for leagues, teams, and players, to ensure all
participants and service providers can be rewarded for their achievements in a safe and simple way.
In addition, the new cryptocurrency will enable fans to support their favorite teams and players with
donations. The eByte portals and platforms will give investors and sponsors a complete overview of
the eSports market, making it easier for them to participate in the growth of eSports.
The main objective of the eByte project is to create an internationally accepted and widely used
monetary system for eSports, to ensure participating leagues, teams and players can be fairly
compensated for their commitment and achievements while preserving the decentralized nature of
digital sports.We also intend to create platforms for various games
using the eByte, including competitive ladder systems,
websites for mini-games, and a variety of mobile apps
and games. Players, teams and enthusiasts will not be
required to use our portals. eByte trading will be
available on many common crypto exchanges as soon as
our coins are published.