- Exclusive interview. VReS - a decentralized gaming platform of VR eSports BASE.INFO team has interviewed Seralyn Campbell the CPO of VReS project. Aug 2, 2018
VReS (Virtual Reality Electronic Sports) are tokens for VR video games and eSports that will be issued on the Ethereum platform. Using VReS tokens, players will be able to participate in eSports competitions, receive remuneration, and receive tips. Furthermore, viewers will be able to not only watch matches but also place bets on certain matches, and this will create economic incentives for players. A new ecosystem will be created based on this going forward. By developing a comprehensive platform targeting the VR video game market, we will make it possible for both players and viewers to engage in networking, spectating, and cheering with regard to VR eSports, and to enjoy exciting VR video games.
In addition, through this project, we will aim to provide a decentralized platform that will serve as the global standard in Asia, Europe, and so on, and to popularize eSports in VR.Our aim and the vision that we would like to realize is familiarizing more people with the freshness, fun, and interestingness of the technology VR, seeking the spread of eSports through VR more than anyone else, and taking action in this regard going forward. The motto of our team is “plus ultra.” Plus ultra: aiming to reach as-yet-unseen new worlds that lie beyond, continuing to strive for excellence every day, and never being satisfied with existing devices, technologies, solutions, and content.
Our strength is setting up VR pods (machines) not only in Japan but also locations
worldwide. We are considering a mechanism that will make it possible for users to easily
experience VR video games by using the items that we have already deployed, and to
engage in video games with tokens in the future.
VReS Ltd envisions the following four platforms for the spread of VR eSports. As for platforms for the holding of competitions, we will carry out development in order
to make it possible for a wide range of competitions to be held, with VR eSports as the
target. In eSports, Dota 2 is remarkable for its long history, popularity, and fame. League
of Legends (LoL) also has many users, and competitions that are held offer large amounts
of prize money.